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@@ -22,7 +22,7 @@ void main() {
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// Assume BGGR for now. Currently this just takes 3 of the four samples
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// for each pixel, there's room here to do some better debayering.
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- vec3 color = vec3(samples.w, (samples.y + samples.w) / 2.0, samples.x);
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+ vec3 color = vec3(samples.w, (samples.y + samples.z) / 2.0, samples.x);
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// Fast SRGB estimate. See https://mimosa-pudica.net/fast-gamma/
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vec3 srgb_color = (vec3(1.138) * inversesqrt(color) - vec3(0.138)) * color;
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