Browse Source

First pass at OpenGL debayering

Benjamin Schaaf 4 years ago
parent
commit
1ffaba5f7e
10 changed files with 1248 additions and 14 deletions
  1. 28 0
      data/debayer.frag
  2. 19 0
      data/debayer.vert
  3. 216 0
      gl_quickpreview.c
  4. 21 0
      gl_quickpreview.h
  5. 34 0
      gl_utils.h
  6. 8 0
      main.c
  7. 6 2
      meson.build
  8. 224 12
      process_pipeline.c
  9. 4 0
      process_pipeline.h
  10. 688 0
      renderdoc/app.h

+ 28 - 0
data/debayer.frag

@@ -0,0 +1,28 @@
+precision mediump float;
+
+uniform sampler2D texture;
+
+varying vec2 uv1;
+varying vec2 uv2;
+varying vec2 pixel_coord;
+
+#define fetch(p) texture2D(texture, p).r
+
+void main() {
+	vec4 pixels = vec4(
+		fetch(uv1),
+		fetch(vec2(uv1.x, uv2.y)),
+		fetch(uv2),
+		fetch(vec2(uv2.x, uv1.y)));
+
+	vec2 arrangement = mod(pixel_coord, 2.0);
+
+	vec2 is_top_left = step(1.0, arrangement);
+
+	vec3 color = mix(
+		mix(pixels.zyx, pixels.wzy, is_top_left.y),
+		mix(pixels.yzw, pixels.xyz, is_top_left.y),
+		is_top_left.x);
+
+	gl_FragColor = vec4(color, 0);
+}

+ 19 - 0
data/debayer.vert

@@ -0,0 +1,19 @@
+precision mediump float;
+
+attribute vec2 vert;
+attribute vec2 tex_coord;
+
+uniform mat3 transform;
+uniform vec2 pixel_size;
+
+varying vec2 uv1;
+varying vec2 uv2;
+varying vec2 pixel_coord;
+
+void main() {
+	uv1 = tex_coord - pixel_size / 2.0;
+	uv2 = tex_coord + pixel_size / 2.0;
+	pixel_coord = uv1 / pixel_size;
+
+	gl_Position = vec4(transform * vec3(vert, 1), 1);
+}

+ 216 - 0
gl_quickpreview.c

@@ -0,0 +1,216 @@
+#include "camera.h"
+#include "gl_quickpreview.h"
+#include "gl_utils.h"
+#include <stdint.h>
+#include <stdlib.h>
+
+#define VERTEX_ATTRIBUTE 0
+#define TEX_COORD_ATTRIBUTE 1
+
+static const GLfloat square_vertices[] = {
+	-1, -1,
+	1, -1,
+	-1, 1,
+	1, 1,
+};
+
+static const GLfloat square_texcoords[] = {
+	1, 1,
+	1, 0,
+	0, 1,
+	0, 0,
+};
+
+struct _GLQuickPreview {
+	GLuint frame_buffer;
+	GLuint program;
+	GLuint uniform_transform;
+	GLuint uniform_pixel_size;
+	GLuint uniform_texture;
+};
+
+static GLuint load_shader(const char *path, GLenum type)
+{
+	check_gl();
+
+	FILE *f = fopen(path, "r");
+
+	fseek(f, 0, SEEK_END);
+	GLint size = ftell(f);
+	char *source = malloc(sizeof(char) * size);
+
+	fseek(f, 0, SEEK_SET);
+	if (fread(source, size, 1, f) == 0) {
+		printf("Failed to read shader file\n");
+		return 0;
+	}
+
+	GLuint shader = glCreateShader(type);
+	assert(shader != 0);
+	glShaderSource(shader, 1, (const GLchar * const*)&source, &size);
+	glCompileShader(shader);
+	check_gl();
+
+	// Check compile status
+	GLint success;
+	glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
+	if (success == GL_FALSE) {
+		printf("Shader compilation failed for %s\n", path);
+	}
+
+	GLint log_length;
+	glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
+	if (log_length > 0) {
+		char *log = malloc(sizeof(char) * log_length);
+		glGetShaderInfoLog(shader, log_length - 1, &log_length, log);
+
+		printf("Shader %s log: %s\n", path, log);
+		free(log);
+	}
+
+	free(source);
+
+	return shader;
+}
+
+GLQuickPreview *gl_quick_preview_new()
+{
+	GLuint frame_buffer;
+	glGenFramebuffers(1, &frame_buffer);
+	check_gl();
+
+	GLuint vert = load_shader("data/debayer.vert", GL_VERTEX_SHADER);
+	GLuint frag = load_shader("data/debayer.frag", GL_FRAGMENT_SHADER);
+
+	GLuint program = glCreateProgram();
+	glAttachShader(program, vert);
+	glAttachShader(program, frag);
+
+	glBindAttribLocation(program, VERTEX_ATTRIBUTE, "vert");
+	check_gl();
+	glBindAttribLocation(program, TEX_COORD_ATTRIBUTE, "tex_coord");
+	check_gl();
+	glLinkProgram(program);
+	check_gl();
+
+	GLint success;
+	glGetProgramiv(program, GL_LINK_STATUS, &success);
+	if (success == GL_FALSE) {
+		printf("Program linking failed\n");
+	}
+
+	GLint log_length;
+	glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
+	if (log_length > 0) {
+		char *log = malloc(sizeof(char) * log_length);
+		glGetProgramInfoLog(program, log_length - 1, &log_length, log);
+
+		printf("Program log: %s\n", log);
+		free(log);
+	}
+
+	check_gl();
+
+	GLQuickPreview *self = malloc(sizeof(GLQuickPreview));
+	self->frame_buffer = frame_buffer;
+	self->program = program;
+
+	self->uniform_transform = glGetUniformLocation(self->program, "transform");
+	check_gl();
+
+	self->uniform_pixel_size = glGetUniformLocation(self->program, "pixel_size");
+	check_gl();
+
+	self->uniform_texture = glGetUniformLocation(self->program, "texture");
+	check_gl();
+
+	return self;
+}
+
+void gl_quick_preview_free(GLQuickPreview *self)
+{
+	glDeleteFramebuffers(1, &self->frame_buffer);
+
+	free(self);
+}
+
+bool
+ql_quick_preview_supports_format(GLQuickPreview *self, const MPPixelFormat format)
+{
+	return format == MP_PIXEL_FMT_BGGR8;
+}
+
+bool
+gl_quick_preview(GLQuickPreview *self,
+		 GLuint dst_id,
+		 const uint32_t dst_width, const uint32_t dst_height,
+		 GLuint source_id,
+		 const uint32_t src_width, const uint32_t src_height,
+		 const MPPixelFormat format,
+		 const uint32_t rotation,
+		 const bool mirrored,
+		 const float *colormatrix,
+		 const uint8_t blacklevel)
+{
+	assert(ql_quick_preview_supports_format(self, format));
+
+	glBindFramebuffer(GL_FRAMEBUFFER, self->frame_buffer);
+	glBindTexture(GL_TEXTURE_2D, dst_id);
+	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_id, 0);
+	check_gl();
+
+	glViewport(0, 0, dst_width, dst_height);
+	check_gl();
+
+	assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+
+	glUseProgram(self->program);
+	check_gl();
+
+	GLfloat rotation_list[4] = { 1, 0, -1, 0 };
+	int rotation_index = 4 - rotation / 90;
+
+	GLfloat sin_rot = rotation_list[rotation_index];
+	GLfloat cos_rot = rotation_list[(rotation_index + 1) % 4];
+	GLfloat scale_x = mirrored ? 1 : -1;
+	GLfloat matrix[9] = {
+		cos_rot * scale_x, sin_rot, 0,
+		-sin_rot * scale_x, cos_rot, 0,
+		0, 0, 1,
+	};
+	glUniformMatrix3fv(self->uniform_transform, 1, GL_FALSE, matrix);
+	check_gl();
+
+	GLfloat pixel_size_x = 1.0f / src_width;
+	GLfloat pixel_size_y = 1.0f / src_height;
+	glUniform2f(self->uniform_pixel_size, pixel_size_x, pixel_size_y);
+	check_gl();
+
+	glActiveTexture(GL_TEXTURE0);
+	glBindTexture(GL_TEXTURE_2D, source_id);
+	glUniform1i(self->uniform_texture, 0);
+	check_gl();
+
+	glVertexAttribPointer(VERTEX_ATTRIBUTE, 2, GL_FLOAT, 0, 0, square_vertices);
+	check_gl();
+	glEnableVertexAttribArray(VERTEX_ATTRIBUTE);
+	check_gl();
+	glVertexAttribPointer(TEX_COORD_ATTRIBUTE, 2, GL_FLOAT, 0, 0, square_texcoords);
+	check_gl();
+	glEnableVertexAttribArray(TEX_COORD_ATTRIBUTE);
+	check_gl();
+	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+	check_gl();
+
+	// TODO: Render
+	// glClearColor(0, 0, 1, 0);
+	// glClear(GL_COLOR_BUFFER_BIT);
+
+	// glBindTexture(GL_TEXTURE_2D, 0);
+	// glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+	glUseProgram(0);
+	check_gl();
+
+	return true;
+}

+ 21 - 0
gl_quickpreview.h

@@ -0,0 +1,21 @@
+#include "quickpreview.h"
+#include <assert.h>
+#include <stdio.h>
+#include <GLES2/gl2.h>
+
+typedef struct _GLQuickPreview GLQuickPreview;
+
+GLQuickPreview* gl_quick_preview_new();
+void gl_quick_preview_free(GLQuickPreview *self);
+
+bool ql_quick_preview_supports_format(GLQuickPreview *self, const MPPixelFormat format);
+bool gl_quick_preview(GLQuickPreview *self,
+		      GLuint dst_id,
+		      const uint32_t dst_width, const uint32_t dst_height,
+		      GLuint source_id,
+		      const uint32_t src_width, const uint32_t src_height,
+		      const MPPixelFormat format,
+		      const uint32_t rotation,
+		      const bool mirrored,
+		      const float *colormatrix,
+		      const uint8_t blacklevel);

+ 34 - 0
gl_utils.h

@@ -0,0 +1,34 @@
+#include <GLES2/gl2.h>
+
+#define check_gl() __check_gl(__FILE__, __LINE__)
+
+static void __check_gl(const char *file, int line)
+{
+	GLenum error = glGetError();
+
+	const char *name;
+	switch (error) {
+		case GL_NO_ERROR:
+			return; // no error
+		case GL_INVALID_ENUM:
+			name = "GL_INVALID_ENUM";
+			break;
+		case GL_INVALID_VALUE:
+			name = "GL_INVALID_VALUE";
+			break;
+		case GL_INVALID_OPERATION:
+			name = "GL_INVALID_OPERATION";
+			break;
+		case GL_INVALID_FRAMEBUFFER_OPERATION:
+			name = "GL_INVALID_FRAMEBUFFER_OPERATION";
+			break;
+		case GL_OUT_OF_MEMORY:
+			name = "GL_OUT_OF_MEMORY";
+			break;
+		default:
+			name = "UNKNOWN ERROR!";
+			break;
+	}
+
+	printf("GL error at %s:%d - %s\n", file, line, name);
+}

+ 8 - 0
main.c

@@ -21,6 +21,7 @@
 #include "camera_config.h"
 #include "quickpreview.h"
 #include "io_pipeline.h"
+#include "process_pipeline.h"
 
 enum user_control { USER_CONTROL_ISO, USER_CONTROL_SHUTTER };
 
@@ -686,6 +687,12 @@ on_control_slider_changed(GtkAdjustment *widget, gpointer user_data)
 	}
 }
 
+static void
+on_realize(GtkWidget *window, gpointer *data)
+{
+	mp_process_pipeline_init_gl(gtk_widget_get_window(window));
+}
+
 int
 main(int argc, char *argv[])
 {
@@ -726,6 +733,7 @@ main(int argc, char *argv[])
 	control_slider =
 		GTK_ADJUSTMENT(gtk_builder_get_object(builder, "control_adj"));
 	control_auto = GTK_WIDGET(gtk_builder_get_object(builder, "control_auto"));
+	g_signal_connect(window, "realize", G_CALLBACK(on_realize), NULL);
 	g_signal_connect(window, "destroy", G_CALLBACK(gtk_main_quit), NULL);
 	g_signal_connect(shutter, "clicked", G_CALLBACK(on_shutter_clicked), NULL);
 	g_signal_connect(error_close, "clicked", G_CALLBACK(on_error_close_clicked),

+ 6 - 2
meson.build

@@ -4,6 +4,8 @@ gtkdep = dependency('gtk+-3.0')
 tiff = dependency('libtiff-4')
 zbar = dependency('zbar')
 threads = dependency('threads')
+gl = dependency('gl')
+egl = dependency('egl')
 
 cc = meson.get_compiler('c')
 libm = cc.find_library('m', required: false)
@@ -31,6 +33,7 @@ executable('megapixels',
            'main.c',
            'ini.c',
            'quickpreview.c',
+           'gl_quickpreview.c',
            'camera.c',
            'device.c',
            'pipeline.c',
@@ -40,8 +43,9 @@ executable('megapixels',
            'zbar_pipeline.c',
            'matrix.c',
            resources,
-           dependencies : [gtkdep, libm, tiff, zbar, threads],
-           install : true)
+           dependencies : [gtkdep, libm, tiff, zbar, threads, gl, egl],
+           install : true,
+           link_args : '-Wl,-ldl')
 
 install_data(['data/org.postmarketos.Megapixels.desktop'],
              install_dir : get_option('datadir') / 'applications')

+ 224 - 12
process_pipeline.c

@@ -6,12 +6,18 @@
 #include "main.h"
 #include "config.h"
 #include "quickpreview.h"
+#include "gl_quickpreview.h"
 #include <tiffio.h>
 #include <assert.h>
 #include <math.h>
 #include <wordexp.h>
 #include <gtk/gtk.h>
 
+#include "gl_utils.h"
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <gdk/gdkwayland.h>
+
 #define TIFFTAG_FORWARDMATRIX1 50964
 
 static const float colormatrix_srgb[] = { 3.2409, -1.5373, -0.4986, -0.9692, 1.8759,
@@ -141,24 +147,230 @@ mp_process_pipeline_sync()
 	mp_pipeline_sync(pipeline);
 }
 
+#define NUM_BUFFERS 4
+
+static GLQuickPreview *gl_quick_preview_state = NULL;
+
+static EGLDisplay egl_display = EGL_NO_DISPLAY;
+static EGLContext egl_context = EGL_NO_CONTEXT;
+
+// struct buffer {
+// 	GLuint texture_id;
+// 	EGLImage egl_image;
+// 	int dma_fd;
+// 	int dma_stride;
+// 	int dma_offset;
+// 	void *data;
+// };
+// static struct buffer input_buffers[NUM_BUFFERS];
+// static struct buffer output_buffers[NUM_BUFFERS];
+
+static PFNEGLEXPORTDMABUFIMAGEMESAPROC eglExportDMABUFImageMESA;
+
+static const char *
+egl_get_error_str()
+{
+	EGLint error = eglGetError();
+	switch (error) {
+		case EGL_SUCCESS: return "EGL_SUCCESS";
+		case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
+		case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
+		case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
+		case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
+		case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
+		case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
+		case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
+		case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
+		case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
+		case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
+		case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
+		case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
+		case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
+		case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
+	}
+	return "Unknown";
+}
+
+#define RENDERDOC
+
+#ifdef RENDERDOC
+#include <dlfcn.h>
+#include <renderdoc/app.h>
+RENDERDOC_API_1_1_2 *rdoc_api = NULL;
+#endif
+
+static void
+init_gl(MPPipeline *pipeline, GdkWindow **window)
+{
+#ifdef RENDERDOC
+	{
+		void *mod = dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD);
+		if (mod)
+		{
+		    pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(mod, "RENDERDOC_GetAPI");
+		    int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void **)&rdoc_api);
+		    assert(ret == 1);
+		}
+		else
+		{
+			printf("Renderdoc not found\n");
+		}
+	}
+#endif
+
+	GdkDisplay *gdk_display = gdk_window_get_display(*window);
+	egl_display = eglGetDisplay((EGLNativeDisplayType) gdk_wayland_display_get_wl_display(gdk_display));
+	assert(egl_display != EGL_NO_DISPLAY);
+
+	EGLint major, minor;
+	if (!eglInitialize(egl_display, &major, &minor)) {
+		printf("Failed to initialize egl: %s\n", egl_get_error_str());
+		return;
+	}
+
+	if (!eglBindAPI(EGL_OPENGL_ES_API)) {
+		printf("Failed to bind OpenGL ES: %s\n", egl_get_error_str());
+		return;
+	}
+
+	printf("extensions: %s\n", eglQueryString(egl_display, EGL_EXTENSIONS));
+
+	EGLint config_attrs[1] = {
+		EGL_NONE
+	};
+
+	EGLConfig config;
+	EGLint num_configs = 0;
+	if (!eglChooseConfig(egl_display, config_attrs, &config, 1, &num_configs)) {
+		printf("Failed to pick a egl config: %s\n", egl_get_error_str());
+		return;
+	}
+
+	if (num_configs != 1) {
+		printf("No egl configs found: %s\n", egl_get_error_str());
+		return;
+	}
+
+	EGLint context_attrs[5] = {
+		EGL_CONTEXT_CLIENT_VERSION,
+		2,
+		EGL_CONTEXT_FLAGS_KHR,
+		EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
+		EGL_NONE,
+	};
+
+	egl_context = eglCreateContext(egl_display, config, NULL, context_attrs);
+
+	if (egl_context == EGL_NO_CONTEXT) {
+		printf("Failed to create OpenGL ES context: %s\n", egl_get_error_str());
+		return;
+	}
+
+	if (!eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_context))
+	{
+		printf("Failed to set current OpenGL context: %s\n", egl_get_error_str());
+		return;
+	}
+
+	check_gl();
+
+	eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)
+		eglGetProcAddress("eglExportDMABUFImageMESA");
+
+	// Generate textures for the buffers
+	// GLuint textures[NUM_BUFFERS * 2];
+	// glGenTextures(NUM_BUFFERS * 2, textures);
+
+	// for (size_t i = 0; i < NUM_BUFFERS; ++i) {
+	// 	input_buffers[i].texture_id = textures[i];
+	// 	input_buffers[i].egl_image = EGL_NO_IMAGE;
+	// 	input_buffers[i].dma_fd = -1;
+	// }
+	// for (size_t i = 0; i < NUM_BUFFERS; ++i) {
+	// 	output_buffers[i].texture_id = textures[NUM_BUFFERS + i];
+	// 	output_buffers[i].egl_image = EGL_NO_IMAGE;
+	// 	output_buffers[i].dma_fd = -1;
+	// }
+
+	check_gl();
+	gl_quick_preview_state = gl_quick_preview_new();
+	check_gl();
+
+	printf("Initialized OpenGL\n");
+}
+
+void
+mp_process_pipeline_init_gl(GdkWindow *window)
+{
+	mp_pipeline_invoke(pipeline, (MPPipelineCallback) init_gl, &window, sizeof(GdkWindow *));
+}
+
 static cairo_surface_t *
 process_image_for_preview(const uint8_t *image)
 {
-	uint32_t surface_width, surface_height, skip;
-	quick_preview_size(&surface_width, &surface_height, &skip, preview_width,
-			   preview_height, mode.width, mode.height,
-			   mode.pixel_format, camera->rotate);
+	cairo_surface_t *surface;
 
-	cairo_surface_t *surface = cairo_image_surface_create(
-		CAIRO_FORMAT_RGB24, surface_width, surface_height);
+	if (gl_quick_preview_state && ql_quick_preview_supports_format(gl_quick_preview_state, mode.pixel_format)) {
+#ifdef RENDERDOC
+		if (rdoc_api) rdoc_api->StartFrameCapture(NULL, NULL);
+#endif
+		glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+		check_gl();
+
+		GLuint textures[2];
+		glGenTextures(2, textures);
+
+		glBindTexture(GL_TEXTURE_2D, textures[0]);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+		glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, mode.width, mode.height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
+		check_gl();
+
+		glBindTexture(GL_TEXTURE_2D, textures[1]);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, preview_width, preview_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+		check_gl();
+
+		gl_quick_preview(
+			gl_quick_preview_state,
+			textures[1], preview_width, preview_height,
+			textures[0], mode.width, mode.height,
+			mode.pixel_format,
+			camera->rotate, camera->mirrored,
+			camera->previewmatrix[0] == 0 ? NULL : camera->previewmatrix,
+			camera->blacklevel);
+		check_gl();
+
+		surface = cairo_image_surface_create(
+			CAIRO_FORMAT_RGB24, preview_width, preview_height);
+		uint8_t *pixels = cairo_image_surface_get_data(surface);
+		glReadPixels(0, 0, preview_width, preview_height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+		check_gl();
+
+		glBindTexture(GL_TEXTURE_2D, 0);
+		glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+#ifdef RENDERDOC
+		if(rdoc_api) rdoc_api->EndFrameCapture(NULL, NULL);
+#endif
+	} else {
+		uint32_t surface_width, surface_height, skip;
+		quick_preview_size(&surface_width, &surface_height, &skip, preview_width,
+				   preview_height, mode.width, mode.height,
+				   mode.pixel_format, camera->rotate);
+
+		surface = cairo_image_surface_create(
+			CAIRO_FORMAT_RGB24, surface_width, surface_height);
 
-	uint8_t *pixels = cairo_image_surface_get_data(surface);
+		uint8_t *pixels = cairo_image_surface_get_data(surface);
 
-	quick_preview((uint32_t *)pixels, surface_width, surface_height, image,
-		      mode.width, mode.height, mode.pixel_format,
-		      camera->rotate, camera->mirrored,
-		      camera->previewmatrix[0] == 0 ? NULL : camera->previewmatrix,
-		      camera->blacklevel, skip);
+		quick_preview((uint32_t *)pixels, surface_width, surface_height, image,
+			      mode.width, mode.height, mode.pixel_format,
+			      camera->rotate, camera->mirrored,
+			      camera->previewmatrix[0] == 0 ? NULL : camera->previewmatrix,
+			      camera->blacklevel, skip);
+	}
 
 	// Create a thumbnail from the preview for the last capture
 	cairo_surface_t *thumb = NULL;

+ 4 - 0
process_pipeline.h

@@ -2,6 +2,8 @@
 
 #include "camera_config.h"
 
+typedef struct _GdkWindow GdkWindow;
+
 struct mp_process_pipeline_state {
 	const struct mp_camera_config *camera;
 	MPCameraMode mode;
@@ -26,6 +28,8 @@ void mp_process_pipeline_start();
 void mp_process_pipeline_stop();
 void mp_process_pipeline_sync();
 
+void mp_process_pipeline_init_gl(GdkWindow *window);
+
 void mp_process_pipeline_process_image(MPBuffer buffer);
 void mp_process_pipeline_capture();
 void mp_process_pipeline_update_state(const struct mp_process_pipeline_state *state);

+ 688 - 0
renderdoc/app.h

@@ -0,0 +1,688 @@
+/******************************************************************************
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2019-2021 Baldur Karlsson
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ ******************************************************************************/
+
+#pragma once
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+//
+// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
+//
+
+#if !defined(RENDERDOC_NO_STDINT)
+#include <stdint.h>
+#endif
+
+#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
+#define RENDERDOC_CC __cdecl
+#elif defined(__linux__)
+#define RENDERDOC_CC
+#elif defined(__APPLE__)
+#define RENDERDOC_CC
+#else
+#error "Unknown platform"
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// Constants not used directly in below API
+
+// This is a GUID/magic value used for when applications pass a path where shader debug
+// information can be found to match up with a stripped shader.
+// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
+// RENDERDOC_ShaderDebugMagicValue_value
+#define RENDERDOC_ShaderDebugMagicValue_struct                                \
+  {                                                                           \
+    0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
+  }
+
+// as an alternative when you want a byte array (assuming x86 endianness):
+#define RENDERDOC_ShaderDebugMagicValue_bytearray                                                 \
+  {                                                                                               \
+    0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
+  }
+
+// truncated version when only a uint64_t is available (e.g. Vulkan tags):
+#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc capture options
+//
+
+typedef enum RENDERDOC_CaptureOption {
+  // Allow the application to enable vsync
+  //
+  // Default - enabled
+  //
+  // 1 - The application can enable or disable vsync at will
+  // 0 - vsync is force disabled
+  eRENDERDOC_Option_AllowVSync = 0,
+
+  // Allow the application to enable fullscreen
+  //
+  // Default - enabled
+  //
+  // 1 - The application can enable or disable fullscreen at will
+  // 0 - fullscreen is force disabled
+  eRENDERDOC_Option_AllowFullscreen = 1,
+
+  // Record API debugging events and messages
+  //
+  // Default - disabled
+  //
+  // 1 - Enable built-in API debugging features and records the results into
+  //     the capture, which is matched up with events on replay
+  // 0 - no API debugging is forcibly enabled
+  eRENDERDOC_Option_APIValidation = 2,
+  eRENDERDOC_Option_DebugDeviceMode = 2,    // deprecated name of this enum
+
+  // Capture CPU callstacks for API events
+  //
+  // Default - disabled
+  //
+  // 1 - Enables capturing of callstacks
+  // 0 - no callstacks are captured
+  eRENDERDOC_Option_CaptureCallstacks = 3,
+
+  // When capturing CPU callstacks, only capture them from drawcalls.
+  // This option does nothing without the above option being enabled
+  //
+  // Default - disabled
+  //
+  // 1 - Only captures callstacks for drawcall type API events.
+  //     Ignored if CaptureCallstacks is disabled
+  // 0 - Callstacks, if enabled, are captured for every event.
+  eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
+
+  // Specify a delay in seconds to wait for a debugger to attach, after
+  // creating or injecting into a process, before continuing to allow it to run.
+  //
+  // 0 indicates no delay, and the process will run immediately after injection
+  //
+  // Default - 0 seconds
+  //
+  eRENDERDOC_Option_DelayForDebugger = 5,
+
+  // Verify buffer access. This includes checking the memory returned by a Map() call to
+  // detect any out-of-bounds modification, as well as initialising buffers with undefined contents
+  // to a marker value to catch use of uninitialised memory.
+  //
+  // NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
+  // not do the same kind of interception & checking and undefined contents are really undefined.
+  //
+  // Default - disabled
+  //
+  // 1 - Verify buffer access
+  // 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
+  //     RenderDoc.
+  eRENDERDOC_Option_VerifyBufferAccess = 6,
+
+  // The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
+  // This option now controls the filling of uninitialised buffers with 0xdddddddd which was
+  // previously always enabled
+  eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
+
+  // Hooks any system API calls that create child processes, and injects
+  // RenderDoc into them recursively with the same options.
+  //
+  // Default - disabled
+  //
+  // 1 - Hooks into spawned child processes
+  // 0 - Child processes are not hooked by RenderDoc
+  eRENDERDOC_Option_HookIntoChildren = 7,
+
+  // By default RenderDoc only includes resources in the final capture necessary
+  // for that frame, this allows you to override that behaviour.
+  //
+  // Default - disabled
+  //
+  // 1 - all live resources at the time of capture are included in the capture
+  //     and available for inspection
+  // 0 - only the resources referenced by the captured frame are included
+  eRENDERDOC_Option_RefAllResources = 8,
+
+  // **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
+  // getting it will be ignored, to allow compatibility with older versions.
+  // In v1.1 the option acts as if it's always enabled.
+  //
+  // By default RenderDoc skips saving initial states for resources where the
+  // previous contents don't appear to be used, assuming that writes before
+  // reads indicate previous contents aren't used.
+  //
+  // Default - disabled
+  //
+  // 1 - initial contents at the start of each captured frame are saved, even if
+  //     they are later overwritten or cleared before being used.
+  // 0 - unless a read is detected, initial contents will not be saved and will
+  //     appear as black or empty data.
+  eRENDERDOC_Option_SaveAllInitials = 9,
+
+  // In APIs that allow for the recording of command lists to be replayed later,
+  // RenderDoc may choose to not capture command lists before a frame capture is
+  // triggered, to reduce overheads. This means any command lists recorded once
+  // and replayed many times will not be available and may cause a failure to
+  // capture.
+  //
+  // NOTE: This is only true for APIs where multithreading is difficult or
+  // discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
+  // and always capture all command lists since the API is heavily oriented
+  // around it and the overheads have been reduced by API design.
+  //
+  // 1 - All command lists are captured from the start of the application
+  // 0 - Command lists are only captured if their recording begins during
+  //     the period when a frame capture is in progress.
+  eRENDERDOC_Option_CaptureAllCmdLists = 10,
+
+  // Mute API debugging output when the API validation mode option is enabled
+  //
+  // Default - enabled
+  //
+  // 1 - Mute any API debug messages from being displayed or passed through
+  // 0 - API debugging is displayed as normal
+  eRENDERDOC_Option_DebugOutputMute = 11,
+
+  // Option to allow vendor extensions to be used even when they may be
+  // incompatible with RenderDoc and cause corrupted replays or crashes.
+  //
+  // Default - inactive
+  //
+  // No values are documented, this option should only be used when absolutely
+  // necessary as directed by a RenderDoc developer.
+  eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
+
+} RENDERDOC_CaptureOption;
+
+// Sets an option that controls how RenderDoc behaves on capture.
+//
+// Returns 1 if the option and value are valid
+// Returns 0 if either is invalid and the option is unchanged
+typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
+typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
+
+// Gets the current value of an option as a uint32_t
+//
+// If the option is invalid, 0xffffffff is returned
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
+
+// Gets the current value of an option as a float
+//
+// If the option is invalid, -FLT_MAX is returned
+typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
+
+typedef enum RENDERDOC_InputButton {
+  // '0' - '9' matches ASCII values
+  eRENDERDOC_Key_0 = 0x30,
+  eRENDERDOC_Key_1 = 0x31,
+  eRENDERDOC_Key_2 = 0x32,
+  eRENDERDOC_Key_3 = 0x33,
+  eRENDERDOC_Key_4 = 0x34,
+  eRENDERDOC_Key_5 = 0x35,
+  eRENDERDOC_Key_6 = 0x36,
+  eRENDERDOC_Key_7 = 0x37,
+  eRENDERDOC_Key_8 = 0x38,
+  eRENDERDOC_Key_9 = 0x39,
+
+  // 'A' - 'Z' matches ASCII values
+  eRENDERDOC_Key_A = 0x41,
+  eRENDERDOC_Key_B = 0x42,
+  eRENDERDOC_Key_C = 0x43,
+  eRENDERDOC_Key_D = 0x44,
+  eRENDERDOC_Key_E = 0x45,
+  eRENDERDOC_Key_F = 0x46,
+  eRENDERDOC_Key_G = 0x47,
+  eRENDERDOC_Key_H = 0x48,
+  eRENDERDOC_Key_I = 0x49,
+  eRENDERDOC_Key_J = 0x4A,
+  eRENDERDOC_Key_K = 0x4B,
+  eRENDERDOC_Key_L = 0x4C,
+  eRENDERDOC_Key_M = 0x4D,
+  eRENDERDOC_Key_N = 0x4E,
+  eRENDERDOC_Key_O = 0x4F,
+  eRENDERDOC_Key_P = 0x50,
+  eRENDERDOC_Key_Q = 0x51,
+  eRENDERDOC_Key_R = 0x52,
+  eRENDERDOC_Key_S = 0x53,
+  eRENDERDOC_Key_T = 0x54,
+  eRENDERDOC_Key_U = 0x55,
+  eRENDERDOC_Key_V = 0x56,
+  eRENDERDOC_Key_W = 0x57,
+  eRENDERDOC_Key_X = 0x58,
+  eRENDERDOC_Key_Y = 0x59,
+  eRENDERDOC_Key_Z = 0x5A,
+
+  // leave the rest of the ASCII range free
+  // in case we want to use it later
+  eRENDERDOC_Key_NonPrintable = 0x100,
+
+  eRENDERDOC_Key_Divide,
+  eRENDERDOC_Key_Multiply,
+  eRENDERDOC_Key_Subtract,
+  eRENDERDOC_Key_Plus,
+
+  eRENDERDOC_Key_F1,
+  eRENDERDOC_Key_F2,
+  eRENDERDOC_Key_F3,
+  eRENDERDOC_Key_F4,
+  eRENDERDOC_Key_F5,
+  eRENDERDOC_Key_F6,
+  eRENDERDOC_Key_F7,
+  eRENDERDOC_Key_F8,
+  eRENDERDOC_Key_F9,
+  eRENDERDOC_Key_F10,
+  eRENDERDOC_Key_F11,
+  eRENDERDOC_Key_F12,
+
+  eRENDERDOC_Key_Home,
+  eRENDERDOC_Key_End,
+  eRENDERDOC_Key_Insert,
+  eRENDERDOC_Key_Delete,
+  eRENDERDOC_Key_PageUp,
+  eRENDERDOC_Key_PageDn,
+
+  eRENDERDOC_Key_Backspace,
+  eRENDERDOC_Key_Tab,
+  eRENDERDOC_Key_PrtScrn,
+  eRENDERDOC_Key_Pause,
+
+  eRENDERDOC_Key_Max,
+} RENDERDOC_InputButton;
+
+// Sets which key or keys can be used to toggle focus between multiple windows
+//
+// If keys is NULL or num is 0, toggle keys will be disabled
+typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
+
+// Sets which key or keys can be used to capture the next frame
+//
+// If keys is NULL or num is 0, captures keys will be disabled
+typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
+
+typedef enum RENDERDOC_OverlayBits {
+  // This single bit controls whether the overlay is enabled or disabled globally
+  eRENDERDOC_Overlay_Enabled = 0x1,
+
+  // Show the average framerate over several seconds as well as min/max
+  eRENDERDOC_Overlay_FrameRate = 0x2,
+
+  // Show the current frame number
+  eRENDERDOC_Overlay_FrameNumber = 0x4,
+
+  // Show a list of recent captures, and how many captures have been made
+  eRENDERDOC_Overlay_CaptureList = 0x8,
+
+  // Default values for the overlay mask
+  eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
+                                eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
+
+  // Enable all bits
+  eRENDERDOC_Overlay_All = ~0U,
+
+  // Disable all bits
+  eRENDERDOC_Overlay_None = 0,
+} RENDERDOC_OverlayBits;
+
+// returns the overlay bits that have been set
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
+// sets the overlay bits with an and & or mask
+typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
+
+// this function will attempt to remove RenderDoc's hooks in the application.
+//
+// Note: that this can only work correctly if done immediately after
+// the module is loaded, before any API work happens. RenderDoc will remove its
+// injected hooks and shut down. Behaviour is undefined if this is called
+// after any API functions have been called, and there is still no guarantee of
+// success.
+typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
+
+// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
+typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
+
+// This function will unload RenderDoc's crash handler.
+//
+// If you use your own crash handler and don't want RenderDoc's handler to
+// intercede, you can call this function to unload it and any unhandled
+// exceptions will pass to the next handler.
+typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
+
+// Sets the capture file path template
+//
+// pathtemplate is a UTF-8 string that gives a template for how captures will be named
+// and where they will be saved.
+//
+// Any extension is stripped off the path, and captures are saved in the directory
+// specified, and named with the filename and the frame number appended. If the
+// directory does not exist it will be created, including any parent directories.
+//
+// If pathtemplate is NULL, the template will remain unchanged
+//
+// Example:
+//
+// SetCaptureFilePathTemplate("my_captures/example");
+//
+// Capture #1 -> my_captures/example_frame123.rdc
+// Capture #2 -> my_captures/example_frame456.rdc
+typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
+
+// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
+typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
+
+// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
+typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
+typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
+
+// returns the number of captures that have been made
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
+
+// This function returns the details of a capture, by index. New captures are added
+// to the end of the list.
+//
+// filename will be filled with the absolute path to the capture file, as a UTF-8 string
+// pathlength will be written with the length in bytes of the filename string
+// timestamp will be written with the time of the capture, in seconds since the Unix epoch
+//
+// Any of the parameters can be NULL and they'll be skipped.
+//
+// The function will return 1 if the capture index is valid, or 0 if the index is invalid
+// If the index is invalid, the values will be unchanged
+//
+// Note: when captures are deleted in the UI they will remain in this list, so the
+// capture path may not exist anymore.
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
+                                                      uint32_t *pathlength, uint64_t *timestamp);
+
+// Sets the comments associated with a capture file. These comments are displayed in the
+// UI program when opening.
+//
+// filePath should be a path to the capture file to add comments to. If set to NULL or ""
+// the most recent capture file created made will be used instead.
+// comments should be a NULL-terminated UTF-8 string to add as comments.
+//
+// Any existing comments will be overwritten.
+typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
+                                                              const char *comments);
+
+// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
+
+// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
+// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
+// backwards compatibility with old code, it is castable either way since it's ABI compatible
+// as the same function pointer type.
+typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
+
+// This function will launch the Replay UI associated with the RenderDoc library injected
+// into the running application.
+//
+// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
+// to connect to this application
+// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
+// if cmdline is NULL, the command line will be empty.
+//
+// returns the PID of the replay UI if successful, 0 if not successful.
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
+                                                          const char *cmdline);
+
+// RenderDoc can return a higher version than requested if it's backwards compatible,
+// this function returns the actual version returned. If a parameter is NULL, it will be
+// ignored and the others will be filled out.
+typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
+
+//////////////////////////////////////////////////////////////////////////
+// Capturing functions
+//
+
+// A device pointer is a pointer to the API's root handle.
+//
+// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
+typedef void *RENDERDOC_DevicePointer;
+
+// A window handle is the OS's native window handle
+//
+// This would be an HWND, GLXDrawable, etc
+typedef void *RENDERDOC_WindowHandle;
+
+// A helper macro for Vulkan, where the device handle cannot be used directly.
+//
+// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
+//
+// Specifically, the value needed is the dispatch table pointer, which sits as the first
+// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
+// indirect once.
+#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
+
+// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
+// respond to keypresses. Neither parameter can be NULL
+typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
+                                                       RENDERDOC_WindowHandle wndHandle);
+
+// capture the next frame on whichever window and API is currently considered active
+typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
+
+// capture the next N frames on whichever window and API is currently considered active
+typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
+
+// When choosing either a device pointer or a window handle to capture, you can pass NULL.
+// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
+// any API rendering to a specific window, or a specific API instance rendering to any window,
+// or in the simplest case of one window and one API, you can just pass NULL for both.
+//
+// In either case, if there are two or more possible matching (device,window) pairs it
+// is undefined which one will be captured.
+//
+// Note: for headless rendering you can pass NULL for the window handle and either specify
+// a device pointer or leave it NULL as above.
+
+// Immediately starts capturing API calls on the specified device pointer and window handle.
+//
+// If there is no matching thing to capture (e.g. no supported API has been initialised),
+// this will do nothing.
+//
+// The results are undefined (including crashes) if two captures are started overlapping,
+// even on separate devices and/oror windows.
+typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
+                                                         RENDERDOC_WindowHandle wndHandle);
+
+// Returns whether or not a frame capture is currently ongoing anywhere.
+//
+// This will return 1 if a capture is ongoing, and 0 if there is no capture running
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
+
+// Ends capturing immediately.
+//
+// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
+                                                           RENDERDOC_WindowHandle wndHandle);
+
+// Ends capturing immediately and discard any data stored without saving to disk.
+//
+// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
+// was in progress
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
+                                                               RENDERDOC_WindowHandle wndHandle);
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc API versions
+//
+
+// RenderDoc uses semantic versioning (http://semver.org/).
+//
+// MAJOR version is incremented when incompatible API changes happen.
+// MINOR version is incremented when functionality is added in a backwards-compatible manner.
+// PATCH version is incremented when backwards-compatible bug fixes happen.
+//
+// Note that this means the API returned can be higher than the one you might have requested.
+// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
+// instead of 1.0.0. You can check this with the GetAPIVersion entry point
+typedef enum RENDERDOC_Version {
+  eRENDERDOC_API_Version_1_0_0 = 10000,    // RENDERDOC_API_1_0_0 = 1 00 00
+  eRENDERDOC_API_Version_1_0_1 = 10001,    // RENDERDOC_API_1_0_1 = 1 00 01
+  eRENDERDOC_API_Version_1_0_2 = 10002,    // RENDERDOC_API_1_0_2 = 1 00 02
+  eRENDERDOC_API_Version_1_1_0 = 10100,    // RENDERDOC_API_1_1_0 = 1 01 00
+  eRENDERDOC_API_Version_1_1_1 = 10101,    // RENDERDOC_API_1_1_1 = 1 01 01
+  eRENDERDOC_API_Version_1_1_2 = 10102,    // RENDERDOC_API_1_1_2 = 1 01 02
+  eRENDERDOC_API_Version_1_2_0 = 10200,    // RENDERDOC_API_1_2_0 = 1 02 00
+  eRENDERDOC_API_Version_1_3_0 = 10300,    // RENDERDOC_API_1_3_0 = 1 03 00
+  eRENDERDOC_API_Version_1_4_0 = 10400,    // RENDERDOC_API_1_4_0 = 1 04 00
+  eRENDERDOC_API_Version_1_4_1 = 10401,    // RENDERDOC_API_1_4_1 = 1 04 01
+} RENDERDOC_Version;
+
+// API version changelog:
+//
+// 1.0.0 - initial release
+// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
+//         by keypress or TriggerCapture, instead of Start/EndFrameCapture.
+// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
+// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
+//         function pointer is added to the end of the struct, the original layout is identical
+// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
+//         replay/remote server concept in replay UI)
+// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
+//         are captures and not debug logging files. This is the first API version in the v1.0
+//         branch.
+// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
+//         displayed in the UI program on load.
+// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
+//         which allows users to opt-in to allowing unsupported vendor extensions to function.
+//         Should be used at the user's own risk.
+//         Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
+//         eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
+//         0xdddddddd of uninitialised buffer contents.
+// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
+//         capturing without saving anything to disk.
+// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
+
+typedef struct RENDERDOC_API_1_4_1
+{
+  pRENDERDOC_GetAPIVersion GetAPIVersion;
+
+  pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
+  pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
+
+  pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
+  pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
+
+  pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
+  pRENDERDOC_SetCaptureKeys SetCaptureKeys;
+
+  pRENDERDOC_GetOverlayBits GetOverlayBits;
+  pRENDERDOC_MaskOverlayBits MaskOverlayBits;
+
+  // Shutdown was renamed to RemoveHooks in 1.4.1.
+  // These unions allow old code to continue compiling without changes
+  union
+  {
+    pRENDERDOC_Shutdown Shutdown;
+    pRENDERDOC_RemoveHooks RemoveHooks;
+  };
+  pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
+
+  // Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
+  // These unions allow old code to continue compiling without changes
+  union
+  {
+    // deprecated name
+    pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
+    // current name
+    pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
+  };
+  union
+  {
+    // deprecated name
+    pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
+    // current name
+    pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
+  };
+
+  pRENDERDOC_GetNumCaptures GetNumCaptures;
+  pRENDERDOC_GetCapture GetCapture;
+
+  pRENDERDOC_TriggerCapture TriggerCapture;
+
+  // IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
+  // This union allows old code to continue compiling without changes
+  union
+  {
+    // deprecated name
+    pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
+    // current name
+    pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
+  };
+  pRENDERDOC_LaunchReplayUI LaunchReplayUI;
+
+  pRENDERDOC_SetActiveWindow SetActiveWindow;
+
+  pRENDERDOC_StartFrameCapture StartFrameCapture;
+  pRENDERDOC_IsFrameCapturing IsFrameCapturing;
+  pRENDERDOC_EndFrameCapture EndFrameCapture;
+
+  // new function in 1.1.0
+  pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
+
+  // new function in 1.2.0
+  pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
+
+  // new function in 1.4.0
+  pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
+} RENDERDOC_API_1_4_1;
+
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_0;
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_1;
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_2;
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_0;
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_1;
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_2;
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_2_0;
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_3_0;
+typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_4_0;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc API entry point
+//
+// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
+//
+// The name is the same as the typedef - "RENDERDOC_GetAPI"
+//
+// This function is not thread safe, and should not be called on multiple threads at once.
+// Ideally, call this once as early as possible in your application's startup, before doing
+// any API work, since some configuration functionality etc has to be done also before
+// initialising any APIs.
+//
+// Parameters:
+//   version is a single value from the RENDERDOC_Version above.
+//
+//   outAPIPointers will be filled out with a pointer to the corresponding struct of function
+//   pointers.
+//
+// Returns:
+//   1 - if the outAPIPointers has been filled with a pointer to the API struct requested
+//   0 - if the requested version is not supported or the arguments are invalid.
+//
+typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
+
+#ifdef __cplusplus
+}    // extern "C"
+#endif