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@@ -8,12 +8,15 @@
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#define TEX_COORD_ATTRIBUTE 1
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struct _GLES2Debayer {
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+ MPPixelFormat format;
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+
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GLuint frame_buffer;
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GLuint program;
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GLuint uniform_transform;
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GLuint uniform_pixel_size;
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GLuint uniform_texture;
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GLuint uniform_color_matrix;
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+ GLuint uniform_row_length;
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GLuint quad;
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};
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@@ -21,7 +24,7 @@ struct _GLES2Debayer {
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GLES2Debayer *
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gles2_debayer_new(MPPixelFormat format)
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{
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- if (format != MP_PIXEL_FMT_BGGR8) {
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+ if (format != MP_PIXEL_FMT_BGGR8 && format != MP_PIXEL_FMT_BGGR10P) {
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return NULL;
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}
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@@ -29,6 +32,14 @@ gles2_debayer_new(MPPixelFormat format)
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glGenFramebuffers(1, &frame_buffer);
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check_gl();
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+ char format_def[32];
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+ snprintf(format_def,
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+ 32,
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+ "#define BITS_%d\n",
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+ mp_pixel_format_bits_per_pixel(format));
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+
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+ const GLchar *def[1] = { format_def };
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+
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GLuint shaders[] = {
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gl_util_load_shader("/org/postmarketos/Megapixels/debayer.vert",
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GL_VERTEX_SHADER,
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@@ -36,8 +47,8 @@ gles2_debayer_new(MPPixelFormat format)
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0),
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gl_util_load_shader("/org/postmarketos/Megapixels/debayer.frag",
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GL_FRAGMENT_SHADER,
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- NULL,
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- 0),
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+ def,
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+ 1),
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};
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GLuint program = gl_util_link_program(shaders, 2);
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@@ -46,6 +57,8 @@ gles2_debayer_new(MPPixelFormat format)
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check_gl();
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GLES2Debayer *self = malloc(sizeof(GLES2Debayer));
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+ self->format = format;
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+
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self->frame_buffer = frame_buffer;
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self->program = program;
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@@ -54,6 +67,9 @@ gles2_debayer_new(MPPixelFormat format)
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self->uniform_texture = glGetUniformLocation(self->program, "texture");
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self->uniform_color_matrix =
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glGetUniformLocation(self->program, "color_matrix");
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+ if (mp_pixel_format_bits_per_pixel(self->format) == 10)
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+ self->uniform_row_length =
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+ glGetUniformLocation(self->program, "row_length");
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check_gl();
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self->quad = gl_util_new_quad();
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@@ -135,6 +151,12 @@ gles2_debayer_configure(GLES2Debayer *self,
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self->uniform_color_matrix, 1, GL_FALSE, identity);
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}
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check_gl();
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+
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+ if (mp_pixel_format_bits_per_pixel(self->format) == 10) {
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+ assert(src_width % 4 == 0);
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+ glUniform1f(self->uniform_row_length, src_width + src_width / 4);
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+ check_gl();
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+ }
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}
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void
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