Don't mix tab and spaces. This makes untabifying after changes simpler.
@@ -373,9 +373,9 @@ preview_draw(GtkGLArea *area, GdkGLContext *ctx, gpointer data)
GLfloat cos_rot = rotation_list[(4 + rotation_index - 1) % 4];
GLfloat matrix[9] = {
// clang-format off
- cos_rot, sin_rot, 0,
- -sin_rot, cos_rot, 0,
- 0, 0, 1,
+ cos_rot, sin_rot, 0,
+ -sin_rot, cos_rot, 0,
+ 0, 0, 1,
// clang-format on
};
glUniformMatrix3fv(blit_uniform_transform, 1, GL_FALSE, matrix);