static float XYZD50_to_D65[] = { 0.9555766f, -0.0230393f, 0.0631636f, -0.0282895f, 1.0099416f, 0.0210077f, 0.0122982f, -0.0204830f, 1.3299098f }; static float XYZD65_to_sRGB[] = { 3.2406f, -1.5372f, -0.4986f, -0.9689f, 1.8758f, 0.0415f, 0.0557f, -0.2040f, 1.0570f }; void multiply_matrices(float a[9], float b[9], float out[9]); void invert_matrix(const float in[9], float out[9]) { float det = in[0] * (in[4] * in[8] - in[5] * in[7]) - in[1] * (in[3] * in[8] - in[5] * in[6]) + in[2] * (in[3] * in[7] - in[4] * in[7]); out[0] = (in[4] * in[8] - in[7] * in[5]) / det; out[1] = (in[7] * in[2] - in[1] * in[8]) / det; out[2] = (in[1] * in[5] - in[4] * in[2]) / det; out[3] = (in[6] * in[5] - in[3] * in[8]) / det; out[4] = (in[0] * in[8] - in[6] * in[5]) / det; out[5] = (in[3] * in[2] - in[0] * in[5]) / det; out[6] = (in[3] * in[7] - in[6] * in[4]) / det; out[7] = (in[6] * in[1] - in[0] * in[7]) / det; out[8] = (in[0] * in[4] - in[3] * in[1]) / det; } void transpose_matrix(const float in[9], float out[9]) { for (int i = 0; i < 3; ++i) for (int j = 0; j < 3; ++j) out[i + j * 3] = in[j + i * 3]; }