blit.vert 222 B

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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. attribute vec2 vert;
  5. attribute vec2 tex_coord;
  6. uniform mat3 transform;
  7. varying vec2 uv;
  8. void main() {
  9. uv = tex_coord;
  10. gl_Position = vec4(transform * vec3(vert, 1), 1);
  11. }