blit.frag 168 B

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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. uniform sampler2D texture;
  5. varying vec2 uv;
  6. void
  7. main()
  8. {
  9. gl_FragColor = vec4(texture2D(texture, uv).rgb, 1);
  10. }