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- #ifdef GL_ES
- precision mediump float;
- #endif
- attribute vec2 vert;
- attribute vec2 tex_coord;
- uniform mat3 transform;
- uniform vec2 pixel_size;
- varying vec2 top_left_uv;
- varying vec2 top_right_uv;
- varying vec2 bottom_left_uv;
- varying vec2 bottom_right_uv;
- void
- main()
- {
- top_left_uv = tex_coord - pixel_size / 2.0;
- bottom_right_uv = tex_coord + pixel_size / 2.0;
- top_right_uv = vec2(top_left_uv.x, bottom_right_uv.y); // FIXME: this is bottom right
- bottom_left_uv = vec2(bottom_right_uv.x, top_left_uv.y);
- gl_Position = vec4(transform * vec3(vert, 1), 1);
- }
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