debayer.vert 402 B

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  1. precision mediump float;
  2. attribute vec2 vert;
  3. attribute vec2 tex_coord;
  4. uniform mat3 transform;
  5. uniform vec2 pixel_size;
  6. varying vec2 uv1;
  7. varying vec2 uv2;
  8. varying vec2 pixel_coord;
  9. void main() {
  10. uv1 = tex_coord - pixel_size / 2.0;
  11. uv2 = tex_coord + pixel_size / 2.0;
  12. uv1 += pixel_size;
  13. uv2 += pixel_size;
  14. pixel_coord = uv1 / pixel_size;
  15. gl_Position = vec4(transform * vec3(vert, 1), 1);
  16. }