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- precision mediump float;
- attribute vec2 vert;
- attribute vec2 tex_coord;
- uniform mat3 transform;
- uniform vec2 pixel_size;
- varying vec2 uv1;
- varying vec2 uv2;
- varying vec2 pixel_coord;
- void main() {
- uv1 = tex_coord - pixel_size / 2.0;
- uv2 = tex_coord + pixel_size / 2.0;
- uv1 += pixel_size;
- uv2 += pixel_size;
- pixel_coord = uv1 / pixel_size;
- gl_Position = vec4(transform * vec3(vert, 1), 1);
- }
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