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- #pragma once
- #include <epoxy/gl.h>
- #include <stddef.h>
- #define GL_UTIL_VERTEX_ATTRIBUTE 0
- #define GL_UTIL_TEX_COORD_ATTRIBUTE 1
- #define check_gl() gl_util_check_error(__FILE__, __LINE__)
- void gl_util_check_error(const char *file, int line);
- GLuint gl_util_load_shader(const char *resource, GLenum type, const char **extra_sources, size_t num_extra);
- GLuint gl_util_link_program(GLuint *shaders, size_t num_shaders);
- GLuint gl_util_new_quad();
- void gl_util_bind_quad(GLuint buffer);
- void gl_util_draw_quad(GLuint buffer);
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