blit.vert 179 B

1234567891011121314
  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. attribute vec2 vert;
  5. attribute vec2 tex_coord;
  6. varying vec2 uv;
  7. void main() {
  8. uv = tex_coord;
  9. gl_Position = vec4(vert, 0, 1);
  10. }