Procházet zdrojové kódy

Do not show channel count on debug overlay when using passthrough

This usually showed "stereo" output when passthrough was enabled, and
without any context that it was using passthrough. Pretty misleading.
Vincent Lang před 9 roky
rodič
revize
592af53b5d
1 změnil soubory, kde provedl 12 přidání a 2 odebrání
  1. 12 2
      src/player/PlayerComponent.cpp

+ 12 - 2
src/player/PlayerComponent.cpp

@@ -816,8 +816,18 @@ QString PlayerComponent::videoInformation() const
   info << "Codec: " << MPV_PROPERTY("audio-codec") << endl;
   info << "Bitrate: " << MPV_PROPERTY("audio-bitrate") << endl;
   info << "Channels (input): " << MPV_PROPERTY("audio-params/channels") << endl;
-  info << "Channels (output): " << MPV_PROPERTY("audio-out-params/hr-channels")
-                                << " (" << MPV_PROPERTY("audio-out-params/channels") << ")" << endl;
+  // Guess if it's a passthrough format. Don't show the channel layout in this
+  // case, because it's confusing.
+  QString audio_format = MPV_PROPERTY("audio-out-params/format");
+  if (audio_format.startsWith("spdif-"))
+  {
+    info << "Channels (output): passthrough (" << audio_format << ")";
+  }
+  else
+  {
+    info << "Channels (output): " << MPV_PROPERTY("audio-out-params/hr-channels")
+                                  << " (" << MPV_PROPERTY("audio-out-params/channels") << ")" << endl;
+  }
   info << endl;
   info << "Performance: " << endl;
   info << "A/V: " << MPV_PROPERTY("avsync") << endl;