#ifndef POWERMANAGER #define POWERMANAGER #include #include "ComponentManager.h" class PowerComponent : public ComponentBase { Q_OBJECT public: static PowerComponent& Get(); PowerComponent(QObject* parent = 0) : ComponentBase(parent), m_currentScreensaverEnabled(true), m_fullscreenState(false), m_videoPlaying(false) { } virtual bool componentInitialize(); virtual bool componentExport() { return true; } virtual const char* componentName() { return "power"; } virtual void componentPostInitialize(); void setFullscreenState(bool fullscreen); public Q_SLOTS: virtual bool canPowerOff() { return false; } virtual bool canReboot() { return false; } virtual bool canSuspend() { return false; } virtual bool canRelaunch() { return false; } virtual bool PowerOff() { return false; } virtual bool Reboot() { return false; } virtual bool Suspend() { return false; } private Q_SLOTS: void playbackStarted(); void playbackEnded(); Q_SIGNALS: void screenSaverEnabled(); void screenSaverDisabled(); protected: virtual void doDisableScreensaver() {}; virtual void doEnableScreensaver() {}; private: void redecideScreeensaverState(); bool m_currentScreensaverEnabled; bool m_fullscreenState; bool m_videoPlaying; }; #endif // POWERMANAGER