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- #include "PlayerQuickItem.h"
- #include <stdexcept>
- #include <QOpenGLContext>
- #include <QtGui/QOpenGLFramebufferObject>
- #include <QtQuick/QQuickWindow>
- #include <QOpenGLFunctions>
- #include "QsLog.h"
- #include "utils/Utils.h"
- #ifdef Q_OS_WIN32
- #include <windows.h>
- #include <d3d9.h>
- typedef IDirect3D9* WINAPI pDirect3DCreate9(UINT);
- static IDirect3DDevice9* d3ddevice;
- // This must be run before the konvergo main window switches to FS mode.
- void initD3DDevice(void)
- {
- // Boilerplate for creating a "blank" D3D device.
- // Most of this is copied from FFmpeg (LGPL).
- pDirect3DCreate9 *createD3D = NULL;
- HRESULT hr;
- D3DPRESENT_PARAMETERS d3dpp = {};
- D3DDISPLAYMODE d3ddm;
- UINT adapter = D3DADAPTER_DEFAULT;
- HMODULE d3dlib = LoadLibraryW(L"d3d9.dll");
- if (!d3dlib) {
- QLOG_ERROR() << "Failed to load D3D9 library";
- return;
- }
- createD3D = (pDirect3DCreate9 *)GetProcAddress(d3dlib, "Direct3DCreate9");
- if (!createD3D) {
- QLOG_ERROR() << "Failed to locate Direct3DCreate9";
- return;
- }
- IDirect3D9 *d3d9 = createD3D(D3D_SDK_VERSION);
- if (!d3d9) {
- QLOG_ERROR() << "Failed to create IDirect3D object";
- return;
- }
- IDirect3D9_GetAdapterDisplayMode(d3d9, adapter, &d3ddm);
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = 640;
- d3dpp.BackBufferHeight = 480;
- d3dpp.BackBufferCount = 0;
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
- hr = IDirect3D9_CreateDevice(d3d9, adapter, D3DDEVTYPE_HAL, GetShellWindow(),
- D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
- &d3dpp, &d3ddevice);
- if (FAILED(hr)) {
- QLOG_ERROR() << "Failed to create Direct3D device";
- return;
- }
- QLOG_INFO() << "Successfully created a Direct3D device";
- };
- // Special libmpv-specific pseudo extension for better behavior with OpenGL
- // fullscreen modes. This is needed with some drivers which do not allow the
- // libmpv DXVA code to create a new D3D device.
- static void* __stdcall MPGetD3DInterface(const char* name)
- {
- QLOG_INFO() << "Asking for " << qPrintable(QString::fromUtf8((name)));
- if (strcmp(name, "IDirect3DDevice9") == 0)
- {
- QLOG_INFO() << "Returning device " << (void *)d3ddevice;
- IDirect3DDevice9_AddRef(d3ddevice);
- return (void *)d3ddevice;
- }
- return NULL;
- }
- #endif
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- static void* get_proc_address(void* ctx, const char* name)
- {
- Q_UNUSED(ctx);
- QOpenGLContext* glctx = QOpenGLContext::currentContext();
- if (!glctx)
- return NULL;
- void *res = (void *)glctx->getProcAddress(QByteArray(name));
- #ifdef Q_OS_WIN32
- if (strcmp(name, "glMPGetD3DInterface") == 0)
- {
- return (void *)&MPGetD3DInterface;
- }
- // wglGetProcAddress(), which is used by Qt, does not always resolve all
- // builtin functions with all drivers (only extensions). Qt compensates this
- // for a degree, but does this only for functions Qt happens to need. So
- // we need our own falback as well.
- if (!res)
- {
- HMODULE handle = (HMODULE)QOpenGLContext::openGLModuleHandle();
- if (handle)
- res = (void *)GetProcAddress(handle, name);
- }
- #endif
- return res;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- PlayerRenderer::PlayerRenderer(mpv::qt::Handle mpv, QQuickWindow* window)
- : m_mpv(mpv), m_mpvGL(0), m_window(window), m_size()
- {
- m_mpvGL = (mpv_opengl_cb_context *)mpv_get_sub_api(m_mpv, MPV_SUB_API_OPENGL_CB);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- bool PlayerRenderer::init()
- {
- const char *extensions = "";
- #ifdef Q_OS_WIN32
- // For the custom IDirect3DDevice9 hack above.
- extensions = "GL_MP_D3D_interfaces";
- #endif
- return mpv_opengl_cb_init_gl(m_mpvGL, extensions, get_proc_address, NULL) >= 0;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- PlayerRenderer::~PlayerRenderer()
- {
- // Keep in mind that the m_mpv handle must be held until this is done.
- if (m_mpvGL)
- mpv_opengl_cb_uninit_gl(m_mpvGL);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void PlayerRenderer::render()
- {
- int fbo = m_window->renderTargetId();
- m_window->resetOpenGLState();
- // The negative height signals to mpv that the video should be flipped
- // (according to the flipped OpenGL coordinate system).
- mpv_opengl_cb_draw(m_mpvGL, fbo, m_size.width(), -m_size.height());
- m_window->resetOpenGLState();
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void PlayerRenderer::swap()
- {
- mpv_opengl_cb_report_flip(m_mpvGL, 0);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- PlayerQuickItem::PlayerQuickItem(QQuickItem* parent)
- : QQuickItem(parent), m_mpvGL(NULL), m_renderer(NULL)
- {
- connect(this, &QQuickItem::windowChanged, this, &PlayerQuickItem::onWindowChanged, Qt::DirectConnection);
- connect(this, &PlayerQuickItem::onFatalError, this, &PlayerQuickItem::onHandleFatalError, Qt::QueuedConnection);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- PlayerQuickItem::~PlayerQuickItem()
- {
- if (m_mpvGL)
- mpv_opengl_cb_set_update_callback(m_mpvGL, NULL, NULL);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void PlayerQuickItem::onWindowChanged(QQuickWindow* win)
- {
- if (win)
- {
- connect(win, &QQuickWindow::beforeSynchronizing, this, &PlayerQuickItem::onSynchronize, Qt::DirectConnection);
- connect(win, &QQuickWindow::sceneGraphInvalidated, this, &PlayerQuickItem::onInvalidate, Qt::DirectConnection);
- connect(this, &PlayerQuickItem::onUpdate, win, &QQuickWindow::update, Qt::QueuedConnection);
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void PlayerQuickItem::onHandleFatalError(QString message)
- {
- throw FatalException(message);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void PlayerQuickItem::onSynchronize()
- {
- if (!m_renderer && m_mpv)
- {
- m_renderer = new PlayerRenderer(m_mpv, window());
- if (!m_renderer->init())
- {
- delete m_renderer;
- m_renderer = NULL;
- emit onFatalError(tr("Could not initialize OpenGL."));
- return;
- }
- connect(window(), &QQuickWindow::beforeRendering, m_renderer, &PlayerRenderer::render, Qt::DirectConnection);
- connect(window(), &QQuickWindow::frameSwapped, m_renderer, &PlayerRenderer::swap, Qt::DirectConnection);
- window()->setPersistentOpenGLContext(true);
- window()->setPersistentSceneGraph(true);
- window()->setClearBeforeRendering(false);
- }
- if (m_renderer)
- m_renderer->m_size = window()->size() * window()->devicePixelRatio();
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void PlayerQuickItem::onInvalidate()
- {
- if (m_renderer)
- delete m_renderer;
- m_renderer = NULL;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void PlayerQuickItem::on_update(void *ctx)
- {
- PlayerQuickItem *self = (PlayerQuickItem *)ctx;
- emit self->onUpdate();
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void PlayerQuickItem::initMpv(PlayerComponent* player)
- {
- m_mpv = player->getMpvHandle();
- m_mpvGL = (mpv_opengl_cb_context *)mpv_get_sub_api(m_mpv, MPV_SUB_API_OPENGL_CB);
- if (!m_mpvGL)
- throw FatalException(tr("OpenGL not enabled in libmpv."));
- mpv_opengl_cb_set_update_callback(m_mpvGL, on_update, (void *)this);
- connect(player, &PlayerComponent::windowVisible, this, &QQuickItem::setVisible);
- window()->update();
- }
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