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@@ -1,6 +1,19 @@
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#include <stdio.h>
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#include "libmegapixels.h"
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+
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+float
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+clamp_float(float value, float min, float max)
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+{
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+ if (value > max)
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+ return max;
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+
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+ if (value < min)
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+ return min;
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+
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+ return value;
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+}
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+
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void
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libmegapixels_aaa_software_statistics(unsigned int *frame, const int width, const int height,
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libmegapixels_aaa_stats *stats)
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@@ -12,22 +25,28 @@ libmegapixels_aaa_software_statistics(unsigned int *frame, const int width, cons
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unsigned long long sum_r = 0, sum_g = 0, sum_b = 0;
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for (ssize_t p = 0; p < width * height; p++) {
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total++;
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- unsigned int r = frame[p] >> 16 & 0xff;
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- unsigned int g = frame[p] >> 8 & 0xff;
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- unsigned int b = frame[p] & 0xff;
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- if (g > 220 || r > 220) {
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+ unsigned int r = (frame[p] >> 0) & 0xff;
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+ unsigned int g = (frame[p] >> 8) & 0xff;
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+ unsigned int b = (frame[p] >> 16) & 0xff;
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+ unsigned int y = (r + g + b) / 3;
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+
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+ if (y > 220) {
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too_bright++;
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}
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- if (g > 180 || r > 180) {
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+ if (y > 180) {
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bright++;
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}
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- if (g < 2) {
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+ if (y < 2) {
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too_dark++;
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}
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- sum_r += r;
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- sum_g += g;
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- sum_b += b;
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+
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+
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+ if (y > 75 && y < 200) {
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+ sum_r += r;
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+ sum_g += g;
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+ sum_b += b;
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+ }
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}
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unsigned int p_bright = (bright * 100) / total;
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unsigned int p_too_bright = (too_bright * 100) / total;
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@@ -40,29 +59,23 @@ libmegapixels_aaa_software_statistics(unsigned int *frame, const int width, cons
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stats->exposure = -1;
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}
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stats->blacklevel = 0;
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- if (p_dark == 0) {
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+ if (p_dark < 1) {
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stats->blacklevel = -1;
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}
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- if (p_dark > 8) {
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+ if (p_dark > 3) {
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stats->blacklevel = 1;
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}
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- float y = (float) (sum_r + sum_g + sum_b) / 3.0f;
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- float r = (float) sum_r / y - 1.0f;
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- float g = (float) sum_g / y - 1.0f;
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- float b = (float) sum_b / y - 1.0f;
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- stats->whitebalance = 0;
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- stats->tint = 0;
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- if (g > 0.1f) {
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- stats->tint = 1;
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- }
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- if (g < 0.1f) {
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- stats->tint = -1;
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- }
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- if (r > b * 1.3) {
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- stats->whitebalance = -1;
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- }
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- if (b > r * 1.3) {
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- stats->whitebalance = 1;
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+ float y = (float) (sum_r * 0.2126 + sum_g * 0.7175 + sum_b * 0.0722);
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+ float r = (float) sum_r / y;
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+ float g = (float) sum_g / y;
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+ float b = (float) sum_b / y;
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+ if (y < 1) {
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+ r = 0;
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+ g = 0;
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+ b = 0;
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}
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-}
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+ float m = (r + b) / 2.0f;
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+ stats->temp = clamp_float(b - r, 0, 2);
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+ stats->tint = clamp_float(g - m, 0, 2);
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+}
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