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- static float XYZD50_to_D65[] = { 0.9555766f, -0.0230393f, 0.0631636f,
- -0.0282895f, 1.0099416f, 0.0210077f,
- 0.0122982f, -0.0204830f, 1.3299098f };
- static float XYZD65_to_sRGB[] = { 3.2406f, -1.5372f, -0.4986f,
- -0.9689f, 1.8758f, 0.0415f,
- 0.0557f, -0.2040f, 1.0570f };
- void multiply_matrices(float a[9], float b[9], float out[9]);
- void
- invert_matrix(const float in[9], float out[9])
- {
- float det = in[0] * (in[4] * in[8] - in[5] * in[7]) -
- in[1] * (in[3] * in[8] - in[5] * in[6]) +
- in[2] * (in[3] * in[7] - in[4] * in[7]);
- out[0] = (in[4] * in[8] - in[7] * in[5]) / det;
- out[1] = (in[7] * in[2] - in[1] * in[8]) / det;
- out[2] = (in[1] * in[5] - in[4] * in[2]) / det;
- out[3] = (in[6] * in[5] - in[3] * in[8]) / det;
- out[4] = (in[0] * in[8] - in[6] * in[5]) / det;
- out[5] = (in[3] * in[2] - in[0] * in[5]) / det;
- out[6] = (in[3] * in[7] - in[6] * in[4]) / det;
- out[7] = (in[6] * in[1] - in[0] * in[7]) / det;
- out[8] = (in[0] * in[4] - in[3] * in[1]) / det;
- }
- void
- transpose_matrix(const float in[9], float out[9])
- {
- for (int i = 0; i < 3; ++i)
- for (int j = 0; j < 3; ++j)
- out[i + j * 3] = in[j + i * 3];
- }
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