123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195 |
- #include "gles2_debayer.h"
- #include "camera.h"
- #include "gl_util.h"
- #include <stdlib.h>
- #define VERTEX_ATTRIBUTE 0
- #define TEX_COORD_ATTRIBUTE 1
- struct _GLES2Debayer {
- int format;
- GLuint frame_buffer;
- GLuint program;
- GLuint uniform_transform;
- GLuint uniform_pixel_size;
- GLuint uniform_padding_ratio;
- GLuint uniform_texture;
- GLuint uniform_color_matrix;
- GLuint uniform_row_length;
- GLuint quad;
- };
- GLES2Debayer *
- gles2_debayer_new(int format)
- {
- uint32_t pixfmt = libmegapixels_format_to_v4l_pixfmt(format);
- if (pixfmt != V4L2_PIX_FMT_SBGGR8 && pixfmt != V4L2_PIX_FMT_SGBRG8 &&
- pixfmt != V4L2_PIX_FMT_SGRBG8 && pixfmt != V4L2_PIX_FMT_SRGGB8 &&
- pixfmt != V4L2_PIX_FMT_SBGGR10P && pixfmt != V4L2_PIX_FMT_SGBRG10P &&
- pixfmt != V4L2_PIX_FMT_SGRBG10P && pixfmt != V4L2_PIX_FMT_SRGGB10P) {
- return NULL;
- }
- GLuint frame_buffer;
- glGenFramebuffers(1, &frame_buffer);
- check_gl();
- char format_def[64];
- snprintf(format_def,
- 64,
- "#define CFA_%s\n#define BITS_%d\n",
- libmegapixels_format_cfa_pattern(format),
- libmegapixels_format_bits_per_pixel(format));
- const GLchar *def[1] = { format_def };
- GLuint shaders[] = {
- gl_util_load_shader("/org/postmarketos/Megapixels/debayer.vert",
- GL_VERTEX_SHADER,
- NULL,
- 0),
- gl_util_load_shader("/org/postmarketos/Megapixels/debayer.frag",
- GL_FRAGMENT_SHADER,
- def,
- 1),
- };
- GLuint program = gl_util_link_program(shaders, 2);
- glBindAttribLocation(program, VERTEX_ATTRIBUTE, "vert");
- glBindAttribLocation(program, TEX_COORD_ATTRIBUTE, "tex_coord");
- check_gl();
- GLES2Debayer *self = malloc(sizeof(GLES2Debayer));
- self->format = format;
- self->frame_buffer = frame_buffer;
- self->program = program;
- self->uniform_transform = glGetUniformLocation(self->program, "transform");
- self->uniform_pixel_size = glGetUniformLocation(self->program, "pixel_size");
- self->uniform_padding_ratio =
- glGetUniformLocation(self->program, "padding_ratio");
- self->uniform_texture = glGetUniformLocation(self->program, "texture");
- self->uniform_color_matrix =
- glGetUniformLocation(self->program, "color_matrix");
- if (libmegapixels_format_bits_per_pixel(self->format) == 10)
- self->uniform_row_length =
- glGetUniformLocation(self->program, "row_length");
- check_gl();
- self->quad = gl_util_new_quad();
- return self;
- }
- void
- gles2_debayer_free(GLES2Debayer *self)
- {
- glDeleteFramebuffers(1, &self->frame_buffer);
- glDeleteProgram(self->program);
- free(self);
- }
- void
- gles2_debayer_use(GLES2Debayer *self)
- {
- assert(self != NULL);
- glUseProgram(self->program);
- check_gl();
- gl_util_bind_quad(self->quad);
- }
- void
- gles2_debayer_configure(GLES2Debayer *self,
- const uint32_t dst_width,
- const uint32_t dst_height,
- const uint32_t src_width,
- const uint32_t src_height,
- const uint32_t rotation,
- const bool mirrored,
- const float *colormatrix,
- const uint8_t blacklevel)
- {
- glViewport(0, 0, (int)dst_width, (int)dst_height);
- check_gl();
- GLfloat rotation_list[4] = { 0, -1, 0, 1 };
- int rotation_index = 4 - (int)rotation / 90;
- GLfloat sin_rot = rotation_list[rotation_index];
- GLfloat cos_rot = rotation_list[(rotation_index + 1) % 4];
- GLfloat scale_x = mirrored ? 1 : -1;
- GLfloat matrix[9] = {
- // clang-format off
- cos_rot * scale_x, sin_rot, 0,
- -sin_rot * scale_x, cos_rot, 0,
- 0, 0, 1,
- // clang-format on
- };
- glUniformMatrix3fv(self->uniform_transform, 1, GL_FALSE, matrix);
- check_gl();
- GLfloat pixel_size_x = 1.0f / src_width;
- GLfloat pixel_size_y = 1.0f / src_height;
- glUniform2f(self->uniform_pixel_size, pixel_size_x, pixel_size_y);
- check_gl();
- if (colormatrix) {
- GLfloat transposed[9];
- for (int i = 0; i < 3; ++i)
- for (int j = 0; j < 3; ++j)
- transposed[i + j * 3] = colormatrix[j + i * 3];
- glUniformMatrix3fv(
- self->uniform_color_matrix, 1, GL_FALSE, transposed);
- } else {
- static const GLfloat identity[9] = {
- // clang-format off
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1,
- // clang-format on
- };
- glUniformMatrix3fv(
- self->uniform_color_matrix, 1, GL_FALSE, identity);
- }
- check_gl();
- GLuint row_length =
- libmegapixels_mode_width_to_bytes(self->format, src_width);
- if (libmegapixels_format_bits_per_pixel(self->format) == 10) {
- assert(src_width % 4 == 0);
- glUniform1f(self->uniform_row_length, row_length);
- check_gl();
- }
- GLuint padding_bytes =
- libmegapixels_mode_width_to_padding(self->format, src_width);
- GLfloat padding_ratio = (float)row_length / (row_length + padding_bytes);
- glUniform1f(self->uniform_padding_ratio, padding_ratio);
- }
- void
- gles2_debayer_process(GLES2Debayer *self, GLuint dst_id, GLuint source_id)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, self->frame_buffer);
- glBindTexture(GL_TEXTURE_2D, dst_id);
- glFramebufferTexture2D(
- GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_id, 0);
- check_gl();
- assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, source_id);
- glUniform1i(self->uniform_texture, 0);
- check_gl();
- gl_util_draw_quad(self->quad);
- }
|