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- //
- // Created by Tobias Hieta on 24/08/15.
- //
- #include <QDebug>
- #include "InputSocket.h"
- #include "Version.h"
- #include <QDataStream>
- /////////////////////////////////////////////////////////////////////////////////////////
- bool InputSocket::initInput()
- {
- return m_server->listen();
- }
- /////////////////////////////////////////////////////////////////////////////////////////
- void InputSocket::clientConnected(QLocalSocket* socket)
- {
- QVariantMap welcome;
- welcome.insert("version", Version::GetVersionString());
- welcome.insert("builddate", Version::GetBuildDate());
- m_server->sendMessage(welcome, socket);
- }
- /////////////////////////////////////////////////////////////////////////////////////////
- void InputSocket::messageReceived(const QVariant& message)
- {
- QVariantMap map = message.toMap();
- if (!map.contains("client") || !map.contains("source") || !map.contains("keycode"))
- {
- qWarning() << "Got packet from client but it was missing the important fields";
- return;
- }
- qDebug() << "Input from client:" << map.value("client").toString() << " - " <<
- map.value("source").toString() << map.value("keycode").toString();
- emit receivedInput(map.value("source").toString(), map.value("keycode").toString(), KeyPressed);
- }
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